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Othon Tejeda
Othon Tejeda
Hard Surface/ Character Artist
Austin, United States

Summary

Resent Think Tank Alumni Character art program. 3D Hard Surface and Weapon artist, with over 6 years of experience working in video games. I'm really passionate about art, video games, and 3D modeling. I love anything sci-fi and fantasy. I really love working on weapons, anything hard surface and characters. I'm always motivated to expand my skills and knowledge. I'm friendly and easy to work with in a professional setting that requires a lot of collaboration.

Skills

3D ModelingHard Surface ModelingWeapon ModelingWeapon DesignDigital SculptingHigh-poly ModelingLow-poly ModelingTexture BakingTexturingUV MappingTraditional ArtCharacter Modeling

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Fusion 360
Fusion 360
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Keyshot
Keyshot
Jira
Jira
Texturingxyz
Texturingxyz
R3DS Wrap
R3DS Wrap
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Exodus
    • Year
      2024
    • Role
      HardSurface
    • Company
      Certain Affinity
    • Video Game
      Transformers Reactivate
    • Year
      2024
    • Role
      HardSurface/ Weapon Artist
    • Company
      Certain Affinity
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      HardSurface/ Character Artist
    • Company
      Certain Affinity

Experience

  • Character Artist at Certain Affinity
    Austin
    August 2021 - March 2024

    Collaborated closely with an artist under demanding time constraints. Developed innovative solutions to address complex character movements, ensuring design consistency throughout. Responsively incorporated feedback and iterated on various adjustments during game testing. Went the extra mile to finalize and meticulously prepare the file, (high/low bake readiness) to facilitate seamless transition for the next artist tasked with the Sci-Fi Character Asset.

  • Associate Character Artist at Certain Affinity
    Austin
    February 2020 - August 2021

    Created multiple hard surface armor pieces from start to finish (proxy/high/low/UV/textures) for Halo Infinite multiplayer character customization. Brought assets into engine for look-dev and art review from 343. Communicated with internal lead and 343 artist for feedback on key assets.

  • Ass. Weapon Artist at Certain Affinity
    Austin
    April 2018 - February 2020

    Contributed on various types of weapons and hard surface character assets under Lead and Character Director. Helped design weapons in collaboration with art director and team feedback. My tasks consist of managing the weapon department, modeling and reviewing weapon outsource work, asset implementation, and helping our partners overseas with feedback, documentation and best practices. while coordinating with other departments like tech-art, animation, and concept to ensure weapon meets and exceeds expectation in terms of visuals and function.

  • Contract Product Visualization Artist at Mirar
    Austin, United States of America
    July 2016 - October 2016

    I create highly accurate models based on photo reference. Models are used for 3D promotional applications. Pipeline includes Fusion 360, Zbrush, and Maya.