Resent Think Tank Alumni Character art program. 3D Hard Surface and Weapon artist, with over 6 years of experience working in video games. I'm really passionate about art, video games, and 3D modeling. I love anything sci-fi and fantasy. I really love working on weapons, anything hard surface and characters. I'm always motivated to expand my skills and knowledge. I'm friendly and easy to work with in a professional setting that requires a lot of collaboration.
Collaborated closely with an artist under demanding time constraints. Developed innovative solutions to address complex character movements, ensuring design consistency throughout. Responsively incorporated feedback and iterated on various adjustments during game testing. Went the extra mile to finalize and meticulously prepare the file, (high/low bake readiness) to facilitate seamless transition for the next artist tasked with the Sci-Fi Character Asset.
Created multiple hard surface armor pieces from start to finish (proxy/high/low/UV/textures) for Halo Infinite multiplayer character customization. Brought assets into engine for look-dev and art review from 343. Communicated with internal lead and 343 artist for feedback on key assets.
Contributed on various types of weapons and hard surface character assets under Lead and Character Director. Helped design weapons in collaboration with art director and team feedback. My tasks consist of managing the weapon department, modeling and reviewing weapon outsource work, asset implementation, and helping our partners overseas with feedback, documentation and best practices. while coordinating with other departments like tech-art, animation, and concept to ensure weapon meets and exceeds expectation in terms of visuals and function.
I create highly accurate models based on photo reference. Models are used for 3D promotional applications. Pipeline includes Fusion 360, Zbrush, and Maya.