I started this project in Fusion 360, I wanted to challenge myself by tackling a more complex model than I was used to. From Fusion 360 I exported STL. files that I converted to OBj.s in Maya using a free Python script from one of my professor from school. Later I multi appended the Obj.s into Zbrush where I began to retop I used a combination of Zbrush and 3DsMax to retop this model. The UVs were done in 3DsMax and I baked the Normal map and others in Marmoset Toolbag 3. I really like the MT3 baker is really nice and easy to use. I used Quixel suite for texturing and Marmoset Toolbag 3 for rendering.
Hope ya'll like it!