-Contributed on various types of weapons and hard surface assets under Lead
and Character Director.
-Helped design weapons in collaboration with art director and team feedback.
-My responsibilities consist of managing the weapon department, modeling and
reviewing weapon outsource work, asset implementation, and helping our
partners overseas with feedback, documentation and best practices. while
coordinating with other departments like tech-art, animation, and concept to
ensure our weapons meet and exceed expectations in terms of visuals and
function.
Here Are Some of Weapons I got to work from Proxy, Block out, high/low poly, UV/Texturing, to in game implementation Unreal Engine
Big Shoutout to Rob Mastriano for the collaboration effort on the flame flamethrower!